Resume/CV
Joseph Eagar
(916) 337-4202
[email protected]
Skill Profile
Professional Experience
2. Elephant's Dream (minor work on a cineon/dpx exporter).
3. Big Buck Bunny (some work on rigging code).
Joseph Eagar
(916) 337-4202
[email protected]
Skill Profile
- Proficient in C, C++, Java, SQL, PHP, Python, Javascript, and Bard/Slag.
- Expert at WebGL.
- Experienced in mesh modeling architectures, tools and user interfaces. I wrote the new, industry-competitive mesh modeler for Blender, a full-featured 3d content creation suite that is used by tens of thousands of artists and dozens of small studios worldwide.
- Experienced in various computer graphics techniques, including zbuffer rasterization, ray tracing, and deep shadow maps.
- Some experience in user interface design.
- Some experience in working with the Unicode standard.
Professional Experience
- Self-employed, writing a webgl-based 3D modeler (think Clara.io). 2012-present.
- Employed by the Blender user community to write a mesh modeler (I raised money via donations). 2008-2012.
- Employed by the Blender Foundation for the Durian Project from April-June 2010.
- Programming credits in the following short film projects by the Blender Institute:
2. Elephant's Dream (minor work on a cineon/dpx exporter).
3. Big Buck Bunny (some work on rigging code).
- Employed by MultiLing, a translation services company, working on their Fortis Revolution product as a part-time software engineer, from November 2008 to November 2009.
- Wrote a web site for a small law firm (2009).
- Created a small GPU computation language, that compiles into WebGL compatible GLSL.
- Participated in Google's Summer of Code program, implementing Deep Shadow Maps for the Blender Foundation (05/2007).
- Attended the ACM SIGGRAPH conference in Los Angeles, California. (07/2008).
- Attended the ACM SIGGRAPH conference in San Diego, California. (07/2007).